//==============================================================================
// Axeman_anim.txt
//==============================================================================

import Egyptian_Axeman_Shield_anim.txt

//==============================================================================
define Egyptian2HandAxe
{
	SetSelector
	{
	 
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
		set hotspot
		{
			version
			{
				Visual Attachments E Axe 2handed Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Axe 2handed Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Axe 2handed Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Axe 2handed Iron
			}
		}	 
	}
}

//==============================================================================
define head
{
	SetSelector
	{
		TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman Head
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman Head
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman Head
				ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman Head Iron
			}
		}	 
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_headless-idleA
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_headless-idleA
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_headless-idleA
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_headless-idleA
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
		}
		SetSelector 
		{
				set hotspot
			{
				version
				{
					VisualGranny Axeman_idleA
				}
			}
		}
	}
}

//==============================================================================
anim run
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.80 true	
//-- end auto generated section
					Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.80 true	
//-- end auto generated section
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.80 true	
//-- end auto generated section
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.80 true	
//-- end auto generated section
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
	 		{
				version
				{
					Visual Infantry E Axeman_headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
	 			}
			}
			set hotspot
	 		{
				version
				{
					Visual Infantry E Axeman_headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
	 			}
			}
			set hotspot
	 		{
				version
				{
					Visual Infantry E Axeman_headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
	 			}
			}
			set hotspot
	 		{
				version
				{
					Visual Infantry E Axeman_headless-WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
	 			}
			}
		}
		SetSelector 
		{
				set hotspot
			{
				version
				{
					VisualGranny Axeman_WalkA
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.58 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.58 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.58 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.58 true	
				tag GenericSound 0.40 true	
				tag SpecificSoundSet 0.46 false SwordSwing checkVisible 
//-- end auto generated section
// Hacked by GTS because animation too long
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-DeathA
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
	}
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_headless-boredA
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_headless-boredA
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_headless-boredA
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Axeman_headless-boredA
					ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
					Connect TopOfHead Head hotspot
					connect RightHand Egyptian2HandAxe hotspot
					Connect leftforearm EgyptianAxemanShield hotspot
				}
			}
		}
		SetSelector 
		{
				set hotspot
			{
				version
				{
					VisualGranny Axeman_IdleA
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-FlailA
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-FlailA
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-FlailA
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Bronze
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Axeman_headless-FlailA
				ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
				Connect TopOfHead Head hotspot
				connect RightHand Egyptian2HandAxe hotspot
				Connect leftforearm EgyptianAxemanShield hotspot
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name axeman_aomsp23noword
			version
			{
				VisualGranny axeman_aomsp23noword
			}
		}
		set hotspot
		{
			name axeman_aomsp23spotted
			version
			{
				VisualGranny axeman_aomsp23spotted
			}
		}
		set hotspot
		{
			name axeman_aomsp20isthatthe
			version
			{
				VisualGranny axeman_aomsp20isthatthe
			}
		}
		set hotspot
		{
			name axeman_axeman_x05yesmyqueen
			version
			{
				VisualGranny axeman_x05yesmyqueen
			}
		}
		set hotspot
		{
			name axeman_x05BowToArkantosA
			version
			{
				VisualGranny axeman_x05BowToArkantosA
			}
		}
		set hotspot
		{
			name axeman_x05BowToArkantosB
			version
			{
				VisualGranny axeman_x05BowToArkantosB
			}
		}
		set hotspot
		{
			name axeman_x05BowToArkantosC
			version
			{
				VisualGranny axeman_x05BowToArkantosC
			}
		}
		set hotspot
		{
			name axeman_x05AmbushA
			version
			{
				VisualGranny axeman_x05AmbushA
			}
		}
		set hotspot
		{
			name axeman_x05AmbushB
			version
			{
				VisualGranny axeman_x05AmbushB
			}
		}
	}
}
